DotA 2 Guide – Tusk Done Quick

Hey my name is SmallKiwi and this is how you
play Tusk. Tusk is a strength based melee initiator that
excels at trapping and picking off enemies. His Q is an AOE nuke which traps enemies,
his W is gap closing multi-target ministun, his E is a moving glyph which lowers enemy
movement and attack speed, and his ultimate is a heavily damaging melee range nuke with
stun. Tusk excels in lane phase with just about
any partner. By initiating with W and rolling up nearby friendlies, Tusk can quickly close
on enemies and stun them, making it easy to follow up with Q while a teammate lands plenty
of damage. Try to pick off isolated enemies, or given the choice, target ranged enemies
with your abilities – this will force melee heros to waste time running around the barricade
if they choose to assist their ally. Tusk’s E can be used to escape or to prevent
enemies from escaping, and can be used immediately after your W Q combo to buy more time. Remember
the ability during team fights as well, as it will significantly reduce the damage output
of enemies. Tusk’s ultimate applies to his next auto-attack,
and it does extra damage against enemies with less than 50% health. For skills, take either W or Q first, whichever
you prefer, and you can start ganking effectively at level 2 when you unlock the other. Max
Q first, followed by W. Get the recommended starting items and focus
on getting a battle fury, urn of shadows and phase boots for the core of your build. Next
build a shadow blade for better initiations and an escape option, and consider a Vanguard,
Heart of Terrasque, Vladmir’s Offering or an Armlet of Mordiggian for end game.


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